﻿using System;
using System.Collections.Generic;
using UnityEngine;

public class FirstMod : Mod
{
    public static string modName = "水生花";
    public override void Entry()
    {
        base.Entry();
        Debug.Log("mod entry!");

        GameObject obj = new GameObject("(modEntity)");
        obj.AddComponent<WaterFlowerResource>();
    }
    public override void Delete()
    {
        base.Delete();
    }
}